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WICKERSON STUDIOS — ADOBE BUILDING

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 WICKERSON STUDIOS — COB / RAMMED-EARTH BUILDING

 Grasshopper / Rhino3D Parametric Model | Kansas, USA

==============================================================


 Script  : GH_WickersonStudios_AdobeBuilding.cs

 Author  : Wickerson Studios

 Updated : 2026-05-24

 Software : Rhino3D 7 or 8 + Grasshopper (C# Script component)

 Units  : FEET


 Inspired by the active Kansas construction site —

 straw-reinforced cob walls, stone rubble foundation,

 rough-sawn timber door frame, flat adobe roof.


--------------------------------------------------------------

 QUICK START (zero Manage-Parameters steps)

--------------------------------------------------------------


 1. Open Rhino. Set units to FEET:

    File > Properties > Units > Feet


 2. Open Grasshopper:

    Tools > Grasshopper (or type "Grasshopper")


 3. Drop a "C# Script" component on the canvas.


 4. Double-click the component to open the code editor.

   Select all existing code and DELETE it.

   Paste the ENTIRE contents of:

    GH_WickersonStudios_AdobeBuilding.cs


 5. Click OK / press F5 to compile.

   The component uses only the DEFAULT parameter names

   Grasshopper creates automatically:

    x (input)  — no renaming needed

    y (input)  — no renaming needed

    a (output) — no renaming needed


 6. Add a Panel component to the canvas.

   Paste the CFG block (see PANEL CFG section below)

   into the panel.

   Wire the Panel to input y.


 7. Add a Point component (Params > Geometry > Point).

   Right-click it > Set One Point > click in Rhino viewport

   at your site location.

   Wire the Point to input x.


 8. Connect a "Tree Branch" component to output a.

   Use the branch index guide below to separate parts.


 That is the complete setup. No renaming, no type

 assignment, no Manage Parameters dialog — ever.


--------------------------------------------------------------

 PANEL CFG

--------------------------------------------------------------


 Copy and paste this entire block into a Grasshopper Panel

 component, then wire the Panel to the y input.

 Edit any value live to update the building instantly.


 ┌──────────────────────────────────────────────────────┐

 │ // Wickerson Studios — Cob Build (all units: FEET) │

 │ EXT_W  = 18.0                    │

 │ EXT_D  = 14.0                    │

 │ WALL_H = 9.0                    │

 │ WALL_T = 1.5                    │

 │ PAR_H  = 1.25                    │

 │ ROOF_T = 0.75                    │

 │ FLR_T  = 0.5                    │

 │ DOOR_W = 3.0                    │

 │ DOOR_H = 7.0                    │

 │ WIN_W  = 2.0                    │

 │ WIN_H  = 2.5                    │

 │ WIN_S  = 3.5                    │

 │ NWIN_W = 1.5                    │

 │ NWIN_H = 1.5                    │

 │ NWIN_S = 4.0                    │

 │ FOUND_H = 1.0                    │

 │ POST_W = 0.33                    │

 └──────────────────────────────────────────────────────┘


 Lines starting with // are comments — ignored by the

 parser. If y is disconnected, all built-in defaults

 above are used automatically.


--------------------------------------------------------------

 OUTPUT TREE — branch index guide

--------------------------------------------------------------


 The single output a is a DataTree.

 Connect a "Tree Branch" component and set the Path index:


  {0} Foundation  Stone rubble base

  {1} Walls     Cob / rammed-earth shell + openings

  {2} Roof     Flat concrete slab

  {3} Parapet    Hollow perimeter cap above roof

  {4} Floor Slab  Below-grade compacted earth slab

  {5} Post Left   Rough-sawn timber door post

  {6} Post Right  Rough-sawn timber door post

  {7} Lintel    Horizontal beam above door

  {8} Info Text   Wire this branch to a Panel for readout


 TIP: Use a "Dispatch" or "List Item" component to route

 different branches to different Custom Preview components

 so you can assign materials independently per part.


--------------------------------------------------------------

 GRASSHOPPER WIRING DIAGRAM

--------------------------------------------------------------


  [Point Param]──────── x ──┐

                ├── [C# Script] ── a ── [Tree Branch {0}] Walls

  [Panel: CFG text]──── y ──┘        └── [Tree Branch {8}] ── [Panel]


 Suggested canvas layout:


  Col 1     Col 2     Col 3     Col 4

  ─────────   ──────────  ────────────  ──────────────

  Point Param  C# Script   Tree Branch  Custom Preview

  Panel (CFG)        × 9 instances  per branch


--------------------------------------------------------------

 BUILDING SPECIFICATIONS

--------------------------------------------------------------


 Style       : Adobe / Cob / Rammed-earth vernacular

 Location     : Wickerson Studios, Kansas, USA


 EXTERIOR DIMENSIONS

 -------------------

  Width (E-W)     : 18 ft 0 in

  Depth (N-S)     : 14 ft 0 in

  Wall height     : 9 ft 0 in

  Roof slab      : 0 ft 9 in (flat, concrete)

  Parapet       : 1 ft 3 in (above roof deck)

  Total height    : 11 ft 0 in (walls+roof+parapet)

  Foundation     : 1 ft 0 in (stone rubble base)


 INTERIOR DIMENSIONS

 -------------------

  Clear width     : 15 ft 0 in

  Clear depth     : 11 ft 0 in

  Net interior area  : 165 sq ft

  Gross footprint   : 252 sq ft


 WALL CONSTRUCTION

 -----------------

  Thickness      : 1 ft 6 in (18 inches)

  Method       : Cob / rammed earth + straw

  Foundation overhang : 3 in beyond wall face each side


 FLOOR SLAB

 ----------

  Thickness      : 6 in below finish grade

  Material      : Compacted earth / adobe


--------------------------------------------------------------

 OPENINGS SCHEDULE

--------------------------------------------------------------


 ID   Face  Type  Width   Height   Sill

 ------ ------ ------ --------- --------- ----------

 DR-1  South  Door  3 ft 0 in 7 ft 0 in grade

 WN-1  South  Window 2 ft 0 in 2 ft 6 in 3 ft 6 in

 WN-2  South  Window 2 ft 0 in 2 ft 6 in 3 ft 6 in

 WN-3  East  Window 2 ft 0 in 2 ft 6 in 3 ft 6 in

 WN-4  West  Window 2 ft 0 in 2 ft 6 in 3 ft 6 in

 WN-5  North  Window 1 ft 6 in 1 ft 6 in 4 ft 0 in


 DR-1 centred on south face

 WN-1 2 ft 3 in from west corner, south face

 WN-2 2 ft 3 in from east corner, south face

 WN-3 centred on east face (N-S span)

 WN-4 centred on west face (N-S span)

 WN-5 centred on north face (E-W span), high for privacy


--------------------------------------------------------------

 COMPASS ORIENTATION

--------------------------------------------------------------


 +X = East

 +Y = North

 +Z = Up (vertical)


 South face (Y = BasePt.Y) → Main entry / street side

 North face (Y = BasePt.Y + 14) → Back wall


--------------------------------------------------------------

 SITE PLACEMENT — KANSAS

--------------------------------------------------------------


 Option A — Set Point in Rhino viewport

  Right-click Point param > Set One Point

  Click at the correct site location in the viewport.


 Option B — Type exact coordinates

  Right-click Point param > Set One Point

  Type coordinates at the Rhino command line:

   0,0,0 (for Rhino world origin)


 Option C — Earth Anchor Point (geo-referenced)

  Rhino menu > Edit > Earth Anchor Point

  Enter your parcel lat/lon for accurate sun studies.


--------------------------------------------------------------

 RENDERING — MATERIAL SUGGESTIONS

--------------------------------------------------------------


 Branch  Part     Material      Colour

 -------  ----------  ----------------  -------------------

 {0}    Foundation  Stone / Rubble   Cool grey-tan

             (rough, matte)   R:160 G:150 B:135

 {1}    Walls     Adobe stucco    Warm terracotta

             (rough, matte)   R:200 G:155 B:110

 {2}    Roof     Flat concrete   Light grey

             (smooth, matte)  R:185 G:180 B:170

 {3}    Parapet    Match walls    Same as walls

 {4}    Floor     Compacted earth  Dark warm brown

             (matte)      R:120 G:95 B:70

 {5-7}   Door/Lintel  Rough-sawn timber Warm wood brown

             (wood grain)    R:140 G:105 B:70


--------------------------------------------------------------

 CFG KEY REFERENCE

--------------------------------------------------------------


 Key    Default  Description

 -------  -------  ----------------------------------------

 EXT_W   18.0   Exterior width (E-W) in feet

 EXT_D   14.0   Exterior depth (N-S) in feet

 WALL_H   9.0   Wall height      in feet

 WALL_T   1.5   Wall thickness (18 in) in feet

 PAR_H   1.25   Parapet height     in feet

 ROOF_T   0.75   Roof slab thickness  in feet

 FLR_T   0.5   Floor slab below grade in feet

 DOOR_W   3.0   Door width       in feet

 DOOR_H   7.0   Door height      in feet

 WIN_W   2.0   Window width (S/E/W)  in feet

 WIN_H   2.5   Window height     in feet

 WIN_S   3.5   Window sill height   in feet

 NWIN_W   1.5   North window width   in feet

 NWIN_H   1.5   North window height  in feet

 NWIN_S   4.0   North window sill   in feet

 FOUND_H  1.0   Stone foundation ht  in feet

 POST_W   0.33   Door post width (~4in) in feet


--------------------------------------------------------------

 WHY PARAMETERS NEVER NEED MANUAL SETUP

--------------------------------------------------------------


 This script uses C# 7 LOCAL FUNCTIONS inside RunScript.

 All helpers (MakeBox, SafeDiff, ParseCfg, Cfg) are declared

 inside the RunScript method body — they are not private class

 members. This means:


 - No "private" keyword at class level → no compiler errors

 - No extra class-level fields     → no scope errors

 - Grasshopper's default x / y / a   → no renaming needed

 - All config in one Panel (y input)  → no extra inputs


 The only component that ever changes is the Panel CFG —

 edit numbers there and the building updates live.


--------------------------------------------------------------

 KNOWN INTENTIONAL IDE HINTS (not errors)

--------------------------------------------------------------


 Two style hints will appear in VS Code / Rider. Both are

 intentionally left unfixed for Grasshopper compatibility:


 1. "Substring can be simplified"

   The IDE wants C# 8 range operators t[..eq]

   Grasshopper's compiler is C# 7 — range operators BREAK it.

   Left as t.Substring(0, eq) on purpose.


 2. "Collection initialization can be simplified"

   The IDE wants C# 12 syntax ['\n', '\r']

   Grasshopper's compiler is C# 7 — this syntax BREAKS it.

   Left as new char[] { '\n', '\r' } on purpose.


 Both are severity: Hint (not Warning, not Error).

 They have zero effect on Grasshopper compilation or runtime.


--------------------------------------------------------------

 TROUBLESHOOTING

--------------------------------------------------------------


 Error: TargetParameterCountException

  Cause : Component I/O doesn't match the RunScript signature.

  Fix  : Delete the component, drop a fresh one, re-paste.

      The script uses x, y, a — exactly what a fresh

      component creates with zero configuration.


 Error: Boolean cut fell back (Remark in GH)

  Cause : Cutting volume doesn't fully intersect wall.

  Fix  : Increase epsilon e = 0.05 to e = 0.1 in script.

      Usually caused by BasePt not being at Z = 0.


 Error: Building appears as solid box, no hollowing

  Cause : Rhino units are not set to Feet.

  Fix  : File > Properties > Units > Feet, then re-solve.


 Error: Any "private is not valid" errors

  Cause : Old code version with class-level private helpers.

  Fix  : Re-paste the current script — helpers are now local

      functions inside RunScript, no private needed.


--------------------------------------------------------------

 FILE LIST

--------------------------------------------------------------


  GH_WickersonStudios_AdobeBuilding.cs

   Grasshopper C# Script — paste full contents into component


  README_WickersonStudios_AdobeBuilding.txt

   This file


--------------------------------------------------------------

 CONTACT

--------------------------------------------------------------


 Project : Wickerson Studios

 Location : Kansas, USA

 Email  : mwickerson999@gmail.com


==============================================================

 END OF README

==============================================================


You will get a GH (16KB) file