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Blender Python Animations for the AEC Community 2026

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Here's your Blender AEC massing animation script! Here's what it builds:

The Massing Model A full mixed-use urban development with a 6-storey podium, a 40-storey tapered glass office tower (168m), a 32-storey residential slab (132m), a 12-storey hotel mid-rise, green roof terraces, tree bosques, and hedge runs — all procedurally laid out in named collections.

Node Editor Materials (7 unique shader trees) Each material is built node-by-node in the Shader Editor — Glass Curtain Wall (Glass BSDF + Glossy + Fresnel), Board-Formed Concrete (Noise + ColorRamp + Bump), Brushed Aluminium (Anisotropic Principled), Plaza Asphalt (Noise variation), Landscape Green (SSS + Noise ramp), Terracotta Brick (Brick Texture + Bump), and an Emissive Crown glow.

Growth Animation (300 frames / ~12 sec) Every mass rises from the ground using Z-scale keyframes with ease-in-out Bezier curves — podium first, then towers layer by layer, then landscape last.

Cinematic Camera A 9-keyframe orbit starting low at street level and craning up to a dramatic high aerial view, with animated focal length and depth of field.

To run it: Blender → Scripting workspace → paste → Alt+P → press Space to play.

You will get the following files:
  • BLEND (1MB)
  • BLEND1 (1MB)