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Wickerson RhinoGame v3.0

ARENA 3D SPHEREBOX · QUANTUM DIRECTOR · ELITE UX

RhinoGame v3.0 is a real-time, fully playable 3D action game built entirely inside Grasshopper for Rhino — no engines, no baking, no external runtimes.

Everything you see is live geometry.

Everything you feel is math.

This digital asset transforms Grasshopper into a high-performance game system, combining Euclidean geometry, higher-order trigonometric polynomials, multivariable calculus, and adaptive machine-learning–inspired systems into a fast, readable, deeply expressive play experience.


What Makes It Special

🧠 Adaptive “Quantum Director” (SGD AI)

The game learns from the player in real time.

Enemy spawn density, bullet pressure, and pacing are continuously adjusted using stochastic gradient descent to target flow, not frustration.

🌌 True 3D Gameplay — No Keyboard Required

  • All entities exist in a bounded 3D spherebox
  • Z-motion is meaningful gameplay, driven by wave packets and hyper-phase fields
  • Mouse-only control scheme works reliably inside Rhino

📐 Geometry-First Design

  • Player, enemies, bullets, powerups = mesh spheres
  • Boss attacks use 4D / 5D vectors projected into 3D
  • No sprites, no textures, no fake depth — just math and geometry

🧮 Multivariable Calculus Hunters

Advanced enemy types navigate using gradient descent on scalar potential fields, balancing:

  • attraction to the player
  • repulsion from other enemies
  • boundary curvature
  • This produces intelligent, readable, non-scripted movement.

⚡ Ultra-Fast Color Rendering

Geometry and color are decoupled:

  • Output SPRITES + COLORS into Grasshopper Custom Preview
  • Zero baking, zero materials, extremely fast iteration

Features at a Glance

  • Fully playable real-time game inside Grasshopper
  • 3D arena with bounded spatial logic
  • Adaptive difficulty via learning director
  • Boss encounters with hyper-dimensional attack patterns
  • Shop, upgrades, revive system, scoring, streaks
  • CFG-driven design: tune everything from a single text input
  • Minimal node interface: CFG + Start/Reset → Play

Inputs / Outputs

Inputs

  • CFG — text configuration (full control over gameplay, visuals, difficulty)
  • START_RESET — boolean toggle (start / reset)

Outputs

  • SPRITES — geometry for Custom Preview
  • LOG — HUD, feed, and gameplay log
  • COLORS — per-sprite color mapping

Who This Is For

  • Computational designers & Rhino power users
  • Game designers exploring non-engine workflows
  • Educators teaching geometry, calculus, or systems design
  • Artists interested in playable math and generative UX
  • Anyone who wants to push Grasshopper way past diagrams

What This Is Not

  • Not a beginner tutorial
  • Not a baked asset pack
  • Not dependent on Unity, Unreal, or scripting outside GH

This is a live system, meant to be played, studied, modified, and extended.


Requirements

  • Rhino 7 or newer
  • Grasshopper
  • Custom Preview component (for color)

Created by Wickerson Studios

Wickerson Studios explores the intersection of

geometry · systems · play · computation.

RhinoGame v3.0 is both a game and a proof-of-concept:

that serious mathematics can feel fast, physical, and fun.

You will get the following files:
  • TXT (3KB)
  • GH (59KB)