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Garden Intelligence Kernel (Grasshopper C# STEP_01–STEP_10)

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Wickerson Studios — Garden Intelligence Kernel (Grasshopper C# STEP_01–STEP_10)

Design, simulate, and price a full 50×50ft year-round garden for Kansas—inside Rhino/Grasshopper—using a clean STEP-node pipeline that feeds forward, node-to-node, with on-model annotations and export-ready outputs.

This is not “a garden drawing.” It’s a parametric garden operating system—terrain, layout, access, irrigation, planting logic, analysis heatmaps, BOM + cutlists, and final packaging—built the Wickerson Way: fast, modular, hackable C# nodes with cfg/sfg strings.


What the STEP series does (at a glance)

STEP_01 — Terrain + Hydrology Genesis

  • Generates a procedural site terrain surface (noise, ridges/valleys, erosion bias)
  • Creates sample intelligence points
  • Extracts river/lake regions from water level logic
  • Outputs: terrain surface, elevation values, hydrology curves, debug points + text tags

STEP_02 — Beds, Paths, Service Zones, Compost Pad

  • Lays out raised bed rectangles with parametric row/column logic
  • Builds wheelbarrow-ready circulation (wider paths + main aisles)
  • Places service zones + compost pad with collision avoidance (no overlaps with beds/paths)
  • Outputs: bed rects, path curves, service zones, compost footprint + on-model dimension tags

STEP_03 — Water + Irrigation Schema

  • Builds trunk/mainline routing + bed laterals
  • Generates emitter points by drip spacing rules
  • Supports rain pads / water influence distances
  • Outputs: mainlines, laterals, emitter points + system tagging

STEP_04–05 — Soil System + Planting Intelligence

  • Soil depth, compost/mulch bands, amendment scaling
  • Planting grids per season (spring/summer/fall spacing)
  • Optional plant tagging (every Nth plant)
  • Outputs: planting points, families/rotation logic, soil amendment indicators + tags

STEP_06 — Pest + Habitat Heatmap (Colored Mesh Preview)

  • Creates a colored mesh heatmap for risk/benefit fields:
  • edge pressure
  • compost influence
  • water influence
  • mulch benefit
  • path penalty
  • Outputs: Rhino preview mesh + hotspot tags (scouting targets)

STEP_07 — Seasonal Task + Rotation Schedule

  • Generates a JSON-like schedule for 2026 (frost dates, seasonal DOY anchors)
  • Optional task tags in-model (non-overlapping tag placement)
  • Outputs: schedule JSON + task TextDots

STEP_08 — BOM + Cut List + Irrigation Parts

  • Computes materials for:
  • bed boards, posts, screws, layers
  • fill volumes, mulch/gravel
  • tubing length, emitters, mainline waste factors
  • Outputs: clean row strings for BOM/Cut/Irrigation + summary tags

STEP_09 — Export Bundle (CSV + Cost Rollup + Fence/Gate)

  • Consolidates outputs into CSV strings
  • Optional deer fence offset + post points + gate points
  • Cost rollup report for procurement
  • Outputs: CSVs, cost report, fence/gate layout points + tags

STEP_10 — Wickerson Studios Packaging Node

  • Finalizes deliverables:
  • Layer spec conventions
  • export file naming
  • README content
  • master JSON bundle (cfg/sfg + schedule + rows + CSVs + costs)
  • on-model “Package Legend” TextDot
  • Outputs: everything needed to ship as a product or client-ready package

Why this is a Wickerson Studios product

You’re getting a complete parametric system, not a one-off definition:

  • cfg + sfg strings (fast control without UI clutter)
  • Each node is a clean STEP module with named outputs that feed the next
  • Text tags + dimension tags are generated on-model (and spaced to avoid overlaps)
  • Export-ready: DXF/OBJ + CSV + JSON bundles and a final Packaging Node

Who this is for

  • Designers + architects building landscape systems
  • Permaculture / homestead planners who want real layout intelligence
  • Rhino/Grasshopper users who want a serious C# pipeline they can extend
  • Anyone who wants to move from “garden ideas” → buildable drawings + procurement

What you’ll be able to produce

  • Wheelbarrow-optimized bed + path layout
  • Irrigation plan with emitter logic
  • Seasonal planting density plans
  • Risk/benefit heatmap meshes for scouting and habitat design
  • BOM + cut lists + cost rollups for building immediately
  • Export bundle ready for fabrication, print, or client delivery

Call to action (site-ready blurb)

Garden Intelligence Kernel — STEP_01–STEP_10

A complete Grasshopper C# pipeline for generating a Kansas-ready 50×50ft garden: terrain, layout, wide access paths, irrigation, planting logic, pest/habitat heatmaps, BOM/cutlists, CSV/JSON exports, and a final Wickerson Studios packaging node—with on-model tagging and documentation built in.

Available now at www.wickersonstudios.com

You will get a GH (88KB) file