LLM + RAG Suspension_Bridge Generator (Grasshopper C# STEP_00–STEP_09)
Wickerson Studios — BRIDGE_RAG (Suspension Bridge LLM + RAG STEP Pipeline)
BRIDGE_RAG is a STEP_00 → STEP_09 Grasshopper C# script series that generates a high-LOD suspension bridge CAD assembly (towers, deck, truss, rail/catwalk, main cables + hangers, clamps/dampers/panels), built around two non-negotiable ideas:
- LLM + RAG-ready configuration
- You drive the entire system with CFG/SFG strings and an EngineState JSON, so an LLM (and your retrieval library) can actually control geometry outcomes by editing the exact parameters your nodes consume.
- BasePlane-safe placement everywhere
- All critical placement uses length-parameterization + BasePlane up-projection, so details don’t “drift” or flip when your axis is curved or your BasePlane is rotated. That’s why the “hardware pass” (clamps/dampers/panels) lands where it should.
What it produces
A buildable-looking bridge assembly with controllable realism:
- Twin towers + saddles aligned to tower tops
- Cable system solved with clearance constraints
- Hangers reconstructed from corrected cables
- High-LOD secondary structure + hardware + panel systems (both sides)
Why it’s a Wickerson Studios product
Because it’s not “just parametric.” It’s prompt engineering translated into deterministic geometry:
- Prompts → retrieval (style cards / precedent snippets / engineering rules) → CFG edits → CAD assembly
- Seeded, repeatable, and tunable to your preferred aesthetic + structural language
Sales / Product Ad Copy (for www.wickersonstudios.com)
BRIDGE_RAG — Prompt-Driven Suspension Bridges in Grasshopper (C# STEP System)
Build a suspension bridge like you build a parametric machine: seeded, modular, high-LOD, and LLM-controllable.
BRIDGE_RAG is a complete STEP pipeline (00–09) that turns CFG/SFG strings into a full 3D CAD bridge assembly—then locks every detail into place using length-stationing + BasePlane-safe projection, so your clamps/dampers/panels land exactly where they should.
You get:
- A full STEP node series with EngineState JSON + logging
- LLM + RAG ready “control surface” via CFG/SFG strings
- High-LOD bridge generation (towers, deck, truss, cables, hangers, hardware)
- Realism-first placement logic (no more rotated-plane chaos)
- Fast toggles to go from “preview light” → “render heavy”
Use it for:
- Portfolio-grade generative engineering aesthetics
- Studio teaching (prompt engineering for CAD)
- Rapid concept families (seed + prompt = new bridge DNA)
- Fabrication-aware assemblies and downstream meshing
This is THE WICKERSON WAY:
Prompt → Config → Deterministic Geometry → High LOD Output.