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LLM + RAG Suspension_Bridge Generator (Grasshopper C# STEP_00–STEP_09)

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$19.99
$19.99
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Wickerson Studios — BRIDGE_RAG (Suspension Bridge LLM + RAG STEP Pipeline)

BRIDGE_RAG is a STEP_00 → STEP_09 Grasshopper C# script series that generates a high-LOD suspension bridge CAD assembly (towers, deck, truss, rail/catwalk, main cables + hangers, clamps/dampers/panels), built around two non-negotiable ideas:

  1. LLM + RAG-ready configuration
  2. You drive the entire system with CFG/SFG strings and an EngineState JSON, so an LLM (and your retrieval library) can actually control geometry outcomes by editing the exact parameters your nodes consume.
  3. BasePlane-safe placement everywhere
  4. All critical placement uses length-parameterization + BasePlane up-projection, so details don’t “drift” or flip when your axis is curved or your BasePlane is rotated. That’s why the “hardware pass” (clamps/dampers/panels) lands where it should.

What it produces

A buildable-looking bridge assembly with controllable realism:

  • Twin towers + saddles aligned to tower tops
  • Cable system solved with clearance constraints
  • Hangers reconstructed from corrected cables
  • High-LOD secondary structure + hardware + panel systems (both sides)

Why it’s a Wickerson Studios product

Because it’s not “just parametric.” It’s prompt engineering translated into deterministic geometry:

  • Prompts → retrieval (style cards / precedent snippets / engineering rules) → CFG edits → CAD assembly
  • Seeded, repeatable, and tunable to your preferred aesthetic + structural language

Sales / Product Ad Copy (for www.wickersonstudios.com)

BRIDGE_RAG — Prompt-Driven Suspension Bridges in Grasshopper (C# STEP System)

Build a suspension bridge like you build a parametric machine: seeded, modular, high-LOD, and LLM-controllable.

BRIDGE_RAG is a complete STEP pipeline (00–09) that turns CFG/SFG strings into a full 3D CAD bridge assembly—then locks every detail into place using length-stationing + BasePlane-safe projection, so your clamps/dampers/panels land exactly where they should.

You get:

  • A full STEP node series with EngineState JSON + logging
  • LLM + RAG ready “control surface” via CFG/SFG strings
  • High-LOD bridge generation (towers, deck, truss, cables, hangers, hardware)
  • Realism-first placement logic (no more rotated-plane chaos)
  • Fast toggles to go from “preview light” → “render heavy”

Use it for:

  • Portfolio-grade generative engineering aesthetics
  • Studio teaching (prompt engineering for CAD)
  • Rapid concept families (seed + prompt = new bridge DNA)
  • Fabrication-aware assemblies and downstream meshing

This is THE WICKERSON WAY:

Prompt → Config → Deterministic Geometry → High LOD Output.

You will get the following files:
  • GH (151KB)
  • TXT (12KB)