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Temple LLM-RAG CAD Generator (vTempleCFG_2.0)

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Wickerson Studios — Temple LLM-RAG CAD Generator (vTempleCFG_2.0)

README.txt (generated 2026-01-07)


HIGHLIGHT: ANALYSIS + REALISM (WHY THIS SERIES IS DIFFERENT)

This isn’t just “temple-looking” geometry — it is a realism-first CAD assembly that stays stable in Grasshopper,

then layers physically meaningful analysis and engineering narratives ON TOP of the architecture.


REALISM BUILT-IN (STEP_TEMPLE_02 + STEP_TEMPLE_03)

- Pediments + roof are not “approximate”: they are aligned and spanned in the correct axis with deterministic placement.

- Roof ornamentation is not dropped by bounding box guesses: tiles are projected to real roof faces and oriented by face frames.

- High-LOD detailing is CAD-stable: the series favors clean extrusions, capped booleans, and time-budget cutoffs for recompute reliability.


ANALYSIS BUILT-IN (STEP_TEMPLE_04)

STEP_TEMPLE_04 generates a mathematically and physically grounded “Nth derivative” overlay layer:

- Golden ratio grids (classical proportion system) to validate layout logic

- Fourier harmonic frieze (wave-based ornament) to encode rhythmic architectural intent

- Catenary thrust lines (funicular logic) to express masonry load paths

- Entasis sleeves (optical/mechanical correction) to relate classical columns to structural/visual truth

- Roof→column load-flow field (vectors + curves + optional pipes) to visualize force routing

- Modal ridge standing-wave curves to suggest resonance/structural response as an engineered reading of the temple


These overlays aren’t random decoration — they are a reusable engineering “instrument panel” for ancient geometry.


OVERVIEW

This Grasshopper C# node series builds an Ancient/Classical temple massing from a compact CFG/SFG text spec,

then escalates detail (“POP7”) and finally generates an “Nth derivative” layer of advanced math/physics/

engineering overlays rooted in ancient architectural ideas (proportion, thrust, entasis, resonance, force flow).


Core concept:

- CFG = hard geometry parameters (dimensions, counts, toggles, caps).

- SFG = style/meta parameters (ornament/ruin/material/lighting).

- STATE_OUT = persistent JSON state blob that carries cfg/sfg/meta/logs downstream.


You can:

- Drive geometry deterministically from CFG/SFG (stable recompute).

- Iterate seeds + sliders to get many variants.

- Bake final solids + overlays or export downstream.


WHAT YOU GET (AT A GLANCE)

STEP_TEMPLE_02 — CORE ASSEMBLY

- Stylobate steps (stacked step platforms)

- Cella volume

- Perimeter colonnade (cylinders)

- Entablature block

- Pediments (aligned on X ends, correctly extruded + positioned)

- Roof as a planar wedge solid that spans pediment extremes perfectly (no loft drift)


STEP_TEMPLE_03_POP7 — “7th POP derivative” DETAILING

- Bases + capitals + abaci on columns

- Optional fluting cutters with budgeted boolean carving (stable caps)

- Dentils + triglyph rhythm blocks

- ROOF REALISM FIX: roof ornaments adhere to the roof surface

 - tiles are projected to roof slope faces and oriented by face tangent frames

- Pediment relief plaques

- Micro fasteners + optional ruin cracks (capped)


STEP_TEMPLE_04_NTH_MATH_PHYS — ADVANCED MATH/PHYS/ENGINEERING DERIVATIVE LAYER

- Golden-ratio proportion grids (classical)

- Fourier “frieze” harmonic ornament curve (+ optional piped molding)

- Catenary thrust lines (funicular logic for masonry)

- Entasis “sleeves” (optical/mechanical correction overlay)

- Roof→column load-flow field: vectors + flow curves (+ optional pipes)

- Modal ridge “standing wave” curves (+ optional pipes)

- Extra “nth derivative” phase curves (controlled; doesn’t explode object count)


REQUIREMENTS

- Rhino 8 + Grasshopper

- C# Script component (RhinoCode / GH Script)

- Units: meters (recommended), but works in any units if CFG values match your document scale.


NODE ORDER + WIRING (IMPORTANT)

This series is designed to be wired in a strict downstream chain:


1) STEP_TEMPLE_02 (CORE BUILD)

  Inputs:

   - STATE_IN (string) [optional: upstream JSON or raw cfg string]

   - CFG_Override_In (string) [optional]

   - SFG_Override_In (string) [optional]

   - Url_Override_In (string) [optional]

   - Debug (bool or string "true"/"false")

  Outputs:

   - StylobateBrepsOut

   - CellaBrepOut

   - ColumnBrepsOut

   - EntablatureBrepsOut

   - PedimentBrepsOut

   - RoofBrepsOut

   - ColumnPtsOut

   - FootprintCrvsOut

   - MetaTextOut

   - STATE_OUT


2) STEP_TEMPLE_03_POP7 (DETAIL ESCALATION)

  Inputs (wire from STEP_TEMPLE_02):

   - STATE_IN       <- STEP_TEMPLE_02 STATE_OUT

   - StylobateBrepsIn   <- StylobateBrepsOut

   - CellaBrepIn      <- CellaBrepOut

   - ColumnBrepsIn     <- ColumnBrepsOut

   - EntablatureBrepsIn  <- EntablatureBrepsOut

   - PedimentBrepsIn    <- PedimentBrepsOut

   - RoofBrepsIn      <- RoofBrepsOut

   - ColumnPtsIn      <- ColumnPtsOut

   - Debug         <- panel "true"/"false" or boolean

  Outputs:

   - DetailedBrepsOut   (original assembly + applied replacements + ornaments)

   - OrnamentBrepsOut   (all added detail pieces)

   - CutterBrepsOut    (fluting cutters + any future cutters)

   - DetailCurvesOut    (axes, ridge, relief outlines, crack lines, etc.)

   - DebugTextOut

   - STATE_OUT       (updated logs + step id)


3) STEP_TEMPLE_04_NTH_MATH_PHYS (MATH/PHYS/ENGINEERING DERIVATIVE LAYER)

  Inputs (wire from STEP_TEMPLE_03_POP7):

   - STATE_IN      <- STEP_03 STATE_OUT

   - DetailedBrepsIn   <- STEP_03 DetailedBrepsOut

   - OrnamentBrepsIn   <- STEP_03 OrnamentBrepsOut

   - DetailCurvesIn   <- STEP_03 DetailCurvesOut

   - Debug       <- panel "true"/"false" or boolean

  Outputs:

   - MathPhysBrepsOut  (pipes/sleeves/frieze solids, etc.)

   - FieldCurvesOut   (grids, catenary, flow lines, modal ridge, etc.)

   - FieldPtsOut     (vector field sample points)

   - FieldVecsOut    (vector field directions)

   - AnalysisTextOut   (summary of what was generated)

   - STATE_OUT


CFG / SFG (HOW TO DRIVE IT)

CFG is typically a semicolon-separated string:

brand=Wick; stepId=STEP_TEMPLE_02; seed=4; siteW=60; siteD=38; steps=4; stepRise=0.45; stepRun=0.55;

colFront=10; colSide=6; colRadius=1.1; colHeight=10.5; colInset=2.4;

entH=2.2; entOver=1.3; pedH=4.5; roofPitch=22; roofThk=0.35;

cellaInset=6.5; cellaH=9.0; detail=2;

imageUrl=...; archPrompt=...;


SFG is usually:

style=ancient; beauty=0.85; ornament=0.65; ruin=0.05; material=limestone; lighting=soft; order=IONIC; detail=2;


PERFORMANCE + STABILITY NOTES

- POP7 (STEP_03) is designed to be safe:

 - Booleans are capped (maxBooleans), and many details are additive (cheap).

 - timeBudgetSec provides a hard cutoff so recompute stays stable.

- The roof ornament fix uses face projection + frame alignment for realism and accuracy.

- If your model feels too heavy:

 - reduce: maxTiles, maxDentils, maxTriglyph, maxMicro

 - reduce: maxBooleans, fluteCount

 - reduce: timeBudgetSec


TROUBLESHOOTING

1) “ParamConvertException Debug GH_String to bool”

- Use a Boolean Toggle for Debug, OR type: true / false / 1 / 0 / on / off.


2) “Argument 1 cannot convert Brep to IEnumerable<Brep>”

- Boolean operations require collections. Scripts wrap single breps as new List<Brep>{target}.


3) Roof ornaments don’t stick to the slope

- Ensure updated STEP_TEMPLE_03_POP7 is used (tiles projected to slope faces via ClosestPoint + FrameAt).


— End README


You will get the following files:
  • GH (82KB)
  • TXT (7KB)
  • GH (69KB)