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BOILERPLATE_SPORTSCAR_DESIGN_v_7.0

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MASTER_SPORTSCAR_DESIGN_v_7.0


Parametric Supercar Body System

Hypercar_SubD_Cage_Master — Version 7.0

A next-generation procedural design engine for high-performance automotive bodies.

Developed at Wickerson Studios, this system generates fully parametric, SubD-ready supercar bodies with realistic proportions, clean topology, and production-grade detailing — all from a single configurable script.

This is not a concept sketcher.

This is a geometry compiler.


What It Does

The Hypercar_SubD_Cage_Master builds a complete supercar body from first principles:

  • ✔️ Left/right symmetry with front–rear asymmetry (true automotive logic)
  • ✔️ SubD-clean quad topology suitable for refinement and surfacing
  • ✔️ Realistic stance, overhangs, shoulder lines, and greenhouse proportions
  • ✔️ High-LOD procedural wheels with correct orientation and alignment
  • ✔️ Wrapped glazing with windshield, side glass, and rear glass logic
  • ✔️ Integrated aero + accessories:
  • Front splitter
  • Side skirts
  • Rear diffuser + fins
  • Wing + supports
  • Lights, mirrors, exhaust tips, handles
  • Hood vents and surface detailing

All geometry is generated procedurally, driven by a single master configuration.


Why It’s Different

Most parametric car tools fail because they:

  • enforce front/back symmetry,
  • rely on fragile booleans,
  • or produce unusable topology.

This system instead uses:

  • Cage-driven deformation
  • Adaptive section density
  • Constraint-aware shaping
  • Accessory generation without mesh corruption

The result: a body that actually looks like a real supercar, not a spaceship or toy mesh.


Built for Designers, Engineers, and Studios

  • Rapid concept iteration
  • High-resolution outputs for visualization
  • Clean base meshes for refinement in Rhino / SubD workflows
  • Deterministic results — the same CFG always produces the same car
  • Easily extended for brand-specific styling languages

One Script. Infinite Variants.

Every aspect of the vehicle — proportions, stance, surfacing, aero, detailing — is controlled through a readable, editable master CFG.

Change the numbers.

Compile a new car.


Wickerson Studios

Advanced computational design systems

Automotive · Architecture · Industrial · Experimental

🔗 www.wickersonstudios.com

You will get a GH (61KB) file