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FloorPlanDesigner MinCore .dxf file into 3D CAD

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$69.95
$69.95
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FloorPlanDesigner MinCore .dxf file into 3D CAD


FloorPlan Compiler

A 1,600-Line DXF-Driven Building Compiler

FloorPlan Compiler is a production-grade computational design system developed by Wickerson Studios that transforms conventional 2D architectural drawings into fully structured, multi-storey 3D building models.

At its core is over 1,600 lines of custom C# code — not a toy script, not a demo component — but a purpose-built compiler designed to handle real architectural drawings, real tolerances, and real design complexity.


What Makes It Different

Most parametric tools are thin wrappers around geometry operations.

FloorPlan Compiler is a system.

Those 1,600+ lines of C# encode:

  • DXF parsing logic
  • Architectural classification rules
  • Multi-storey replication strategies
  • Robust geometry reconstruction
  • Fallbacks for imperfect drawings
  • Config-driven behavior (no hardcoding)
  • Solid modeling guarantees (closed, watertight output)

This isn’t “Grasshopper glue code.”

It’s an architectural compiler.


What It Does

  • Reads real architectural DXFs
  • Plans, elevations, and sections are consumed directly — no redraw, no tracing.
  • Multi-plan archetypes
  • Assign different plans to different storeys (podium, typical, roof) using a concise mapping syntax.
  • Automatic multi-storey generation
  • Instantly propagates systems across any number of levels.
  • Full building systems output
  • Exterior, core, and interior walls
  • Columns
  • Doors & windows (with sill/head logic)
  • Stairs
  • Floor slabs and roof slabs
  • Facade massing
  • Optional single watertight building mass
  • Multi-elevation support
  • Reads and merges multiple elevation drawings to inform vertical logic.

Built for Imperfect Drawings

A major reason the codebase is this large is intentional robustness.

FloorPlan Compiler includes layered fallback strategies to deal with:

  • fragmented or slightly open curves
  • inconsistent DXF layer usage
  • tiny Z-offsets in “2D” drawings
  • tolerance mismatches
  • offset and capping failures

Instead of failing silently, it recovers, rebuilds, and continues.

This is why it works on actual consultant DXFs, not just clean academic examples.


Fully Config-Driven

All behavior lives outside the code in a human-readable configuration file:

  • storey count and level heights
  • wall, slab, and facade thicknesses
  • build toggles (walls, slabs, roof, facade, etc.)
  • archetype mappings
  • tolerances
  • union strategies

The C# stays stable.

The design intent stays flexible.


Output Philosophy

Depending on your workflow, FloorPlan Compiler can output:

  • Discrete system geometry (walls, slabs, facade, roof, etc.), or
  • A single watertight “Massing” brep suitable for export, analysis, or visualization

You decide how far downstream the model goes.


Why It Exists

FloorPlan Compiler was built to bridge a real gap:

The gap between messy CAD drawings and usable 3D geometry.

It is designed for:

  • early-stage architectural design
  • feasibility and massing studies
  • computational design pipelines
  • research and automation
  • projects where BIM is too slow, but sketches aren’t enough

Built by Wickerson Studios

Developed and maintained by Wickerson Studios, FloorPlan Compiler reflects a broader philosophy:

Treat drawings as data.
Treat design as a system.
Build tools that survive reality.



You will get the following files:
  • GH (62KB)
  • GH (55KB)
  • GH (49KB)
  • GH (57KB)
  • DXF (5KB)
  • DXF (5KB)
  • DXF (5KB)
  • DXF (5KB)
  • DXF (5KB)
  • DXF (3KB)
  • ZIP (5MB)